> For the complete documentation index, see [llms.txt](https://wslt.gitbook.io/galaxyswapperv2/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wslt.gitbook.io/galaxyswapperv2/plugin/getting-started.md).

# Getting Started

Plugins let you create custom cosmetic swaps with a wide range of options. To get started, let's download the necessary applications for making plugins.

## JSON-Editor

Galaxy Swapper v2 plugins use a format called [JSON](https://stackoverflow.com/a/383699). To create a plugin, you will need a JSON editor. You can use one of the following editors:

* [Visual Studio Code](https://code.visualstudio.com/Download)
* [Notepad++](https://notepad-plus-plus.org/downloads/)

## FModel

To access the asset paths for your plugin, you will need to explore the Fortnite game files. This can be achieved by downloading [FModel](https://fmodel.app/download).

## Creating Your Base Plugin

Each cosmetic type has a different format to allow for more advanced swaps or to support certain data for a cosmetic. To get started please refer to the corresponding cosmetic type in the table of contents below.

* [Outfit (CID)](/galaxyswapperv2/plugin/outfit.md)
* [Backpack (BID)](/galaxyswapperv2/plugin/backpack.md)
* [Pickaxe (PID)](/galaxyswapperv2/plugin/pickaxe.md)
